Before doing anything we opened the sculpted legs into maya, these are the modes that we would rig so that they would move like actual legs. The first thing I did was to use the joint tool and made 4 joints on the right leg. One for the hip joint, one for the knee, one for the ankle and then one for the toes. Next I used the 'IK handel tool' and connected the hip joint to the ankle joint. The next step was to do the same for the left leg, however we selected the joints on the right leg and used the 'mirror joint tool'. This made everything much easier.